Games are a great way to learn…especially as a team. Here is one simple but powerful exercise that can be used to demonstrate several aspects of flow, value and teamwork: The Dice Game, by Lithespeed.
You can have several teams – each representing a different method of delivery: Watherfall, Continuous Flow/Kanban, Scrum. And compare results afterwards.
Key Learning Points:
- Value is delivered more rapidly in small batches
- Steady delivery of features mitigates the risk of non-delivery
- Small batches reduce the impact of customer changes
- Teamwork is more prevalent when activities are shared and there is frequent interaction
- New skills can be built over time by frequent interaction between those performing neighboring activities, leading to more polyskilled team members and hence more fruitful collaboration
- Work in small batches is less complex
- Optimal release strategies can maximize the flow of value, hence the necessity of the Product Owner role
Communication and social dysfunctional relationships are often associated with project teams’ inability to meet their project goals and objectives. This all too often leads to project’s coming in over budget and/or schedule.
The social and emotional skills of a project teams and individuals have been de-emphasized in favor of process and procedural fulfillment on part of the project profession. In some respects, this is leading towards the commoditization of project management.
There’s a clear need to acknowledge and value of emotional and social intelligence in project teams. Research shows the best way to increase emotional and social intelligence is through experiential processes like ‘serious games’. Serious games provide a powerful, proven new tool for the PM toolkit. They are an engaging, economical way to create respect, trust, appreciation for diversity and ultimately organizational value.
November 30, 2010 (9-10 am PST, 12-1 pm EST)
Portfolio Prioritization is a critical aspect of project work. In this interactive session, serious gaming expert Luke Hohmann will present the Innovation Games Prune the Product (Portfolio) Tree and Buy a Feature (Project) — two new approaches to prioritizing project portfolios.
Based on principles and learning’s from cognitive psychology and organizational behavior, these collaborative, serious games, enable small, co-located teams, or larger, distributed teams, to efficiently prioritize project portfolios.
SPEAKER: Luke Hohmann is the Founder and CEO of The Innovation Games Company, the leading provider of serious games that enable organizations to solve complex problems through online and in-person collaborative play. The author of three books, Luke’s playfully diverse background of life experiences has uniquely prepared him to design and produce serious games. Luke graduated magna cum laude with a B.S.E. in computer engineering and an M.S.E. in computer science and engineering from the University of Michigan. In addition to data structures and artificial intelligence, he studied cognitive psychology and organizational behavior. He is also a former National Junior Pairs Figure Skating Champion, as well as a certified aerobics instructor. In his spare time, Luke likes roughhousing with his four kids and his wife’s cooking. He also enjoys long runs in the Santa Cruz mountains to burn off his wife’s cooking. Luke’s a bit of an old school Silicon Valley entrepreneur. Instead of building a company to flip, he’s building a company to change the world. You can join him by playing games at Games for Democracy.
This games gives people a great understanding of what Technical Debt is and why it is so costly to projects.
- 4 cardboard boxes. Size: around the standard size of a moving box (13”x18”x12”)
- Enough packing peanuts to fill two of the boxes
- 2 people (these folks are the key ingredient ;-p). You can do this exercise with more people (adding 2 at a time, up to 6 people without the need to have more boxes or packing peanuts). For even more people you’ll need to add more boxes and packing peanuts
There is no better way the learn then by doing. And games are a great way to do that and very popular in the Agile community. Here is a game by Masa K Maeda one of The Agilista PM’s popular speakers. This is great to do during a lunch-n-learn at your organization or team. And you’ll have a lot of fun doing it !!!!
TIMING: 1 hour
RECIPE: This is a game to understand some of the mechanics of Kanban such as balancing the work-in-progress, resource allocation, and waste management. Each team has to create its own Kanban board as they see fit and improve it as the game develops.